Periodic Web
Guide BonusesUnknown System
A dormant protocol awaits activation...
Copy this code and store it somewhere safe to back up your game.
Start with Hydrogen and unlock new elements by producing enough resources. Each element feeds into the next through a production chain.
Split elements in the Atomizer to release their bond energy. Manage your feed rate โ stockpile for production, or consume for expansion. Every choice has consequences.
Convert any unlocked gas into coolant via the Cryogenic Condenser. Coolant powers advanced systems. Balance your flow rate to keep operations running smoothly.
This game will not hold your hand. There are no tutorials, no waypoints, no safety nets. Every mechanic, every number, every ratio can be understood โ and everything you understand becomes a strategic advantage.
Bad decisions have real consequences. Drain the Atomizer's feedstock and your energy dries up. Neglect coolant production and advanced systems lock down. Overspend without a money reserve, and upgrades grind to a halt. But master the resource loop, and you'll bend the periodic table to your will.
Money: $0
Energy: 0 J
Capacity: 0 J
Power: 0 W
Coolant: 0
Capacity: 0
Flow: 0 /s
Normal State
Dark Matter: 0
A dormant protocol awaits activation...
Cost: 0 Coolant + 0 Energy
Elements unlock strictly in order. Money is charged only on success.
Reactant elements are consumed only on success. Buff duration scales with units reacted.
Available Money: $0
The Atomizer splits any unlocked element, releasing its molar bond strength as energy. Energy is used to power element production, run the Reaction Chamber, and operate the Cryo Condenser. A separate Generator also provides a small, fuel-less baseline energy output at all times.
If the selected element's stock runs dry, the Atomizer starves and energy output stops.
Each element has a molar bond strength (J/mol) based on its real chemical bond-dissociation or atomization energy. Base Atomizer efficiency is 10%, upgradeable with money.
Formula: Energy = moles fed ร bond strength ร efficiency
The Cryo Condenser liquefies any unlocked gas to produce coolant. Coolant is required to operate the Reaction Chamber. Storage is capped by the Coolant Tank (upgradeable with money) โ excess production beyond the cap is wasted.
Choose any unlocked gas to feed the condenser. Different gases yield different amounts of coolant per gram based on their real cryogenic properties โ Helium remains the best refrigerant, but any gas can be condensed.
Re-loops a fraction of the gross coolant back through the condenser instead of accumulating it. This reduces your coolant gain but dramatically lowers the energy cost of running the condenser.
Stability builds over time while the condenser is running (takes ~2 hours to reach 100%; 1.5 hours at 100% re-loop). It decays slowly when the condenser stops. Higher stability amplifies the re-loop energy savings.
The condenser costs energy equal to: gross coolant ร ratio, where:
ratio = max(0.05, 1 โ reloop ร (0.75 + 3.05 ร stability))
Every unlocked element produces automatically, drawing from your Energy battery โ there is no fuel chain between elements:
Each unlocked element has three money-based upgrades:
Energy comes from two sources: the fuel-less Generator and the Atomizer, which splits elements for their bond energy:
Coolant is produced by the Cryo Condenser, which can condense any unlocked gas:
Money is earned only by selling elements โ manually, or automatically via the Element Merchant once unlocked. It's spent on all upgrades, infrastructure, and element unlocks (charged only on a successful Reaction Chamber attempt).
Buff duration is 60s per unit reacted, capped at 30 minutes. Re-reacting a recipe extends the remaining time (capped).
The half-moon gauge shows pressure rising over time. Manage it carefully:
Drops pressure by 25% instantly. Has a 1.5s cooldown. Use strategically to stay in safer zones.
Once unlocked via Dark Matter upgrade, spend energy to super-cool the fuser. Slows particle speed by 40% and halves pressure buildup for 60+ seconds. Cost and duration increase with upgrade level.
Tired of watching the coolant cost climb? Divert coolant into the chamber to cool it back down.
Note: The Coolant Pump must be unlocked via the Global Infrastructure upgrades (under the โฌ upgrades panel) before you can use it. Once unlocked, toggle the Pump switch and set the Rate slider.
Trade-off: coolant spent pumping is coolant you can't spend on fusing. Plan around your reserves.
Shards are earned by fusing successfully while in the Stable pressure zone (0โ25%). You hold up to 5 at a time (they reset on Transcend). Spend one per attempt on either ability:
Only one ability can be used per attempt. Buttons are disabled when you have no shards or the fuser state doesn't allow their use.
Before firing, select a Stabilizer Isotope from the dropdown to modify the attempt. One stabilizer per attempt โ it is consumed at fire time and cleared automatically afterward.
Consumption is 10% of the stabilizer element's current stock. Disabled if the element is part of the selected buff recipe, is locked, or you lack sufficient stock.
The fuser cost grows exponentially with use. Plan your fusions wisely โ or save Dark Matter for a Fuser Cooldown Reset upgrade.
Complete periods (rows) and groups (columns) of the periodic table to earn permanent bonuses for this run.
Are you sure you want to reset all game progress? This action cannot be undone.
Your save file will be wiped completely. You will start from scratch.
You have reached the pinnacle of wealth. By transcending, you will restart your journey but gain Dark Matter points based on your total money earned.
You earn Dark Matter based on total money earned. The first point costs $10,000,000 โ each subsequent point costs 5% more than the last. Dark Matter can be spent on powerful permanent upgrades that persist across all future runs.
◆ Passive Bonus โ just by holding Dark Matter:
+5% all element production per DM held • +2% sell price per DM held • +1% Generator/Atomizer efficiency per DM held
Warning: This will reset all your progress, elements, upgrades, and resources. Only your Dark Matter and prestige upgrades will remain.